‘Ultimate Sackboy’ brings Sony’s LittleBigPlanet mascot to mobile

We’ve known for a while that Sony planned to bring PlayStation franchises to mobile platforms, but we were hoping for something with a unique hook. Instead, Sony has partnered with the independent developer and publisher Exient (Lemmings, Planet 53) on…

Serato Studio 2.0 gets stem audio separation

Serato launched DJ Pro 3.0 in December last year with new stem separation tools and it was only a matter of time until the company’s DAW would follow suit. It’s only about a month later and already stems have arrived with the latest update dropping today: Serato Studio 2.0.

The sampler section of Studio now includes small buttons above the waveform that allow you to target the vocals, melody, bass or drums from any track using Serato’s own machine-learning algorithm. It does a great job isolating the respective stem segments quickly, at least once the system has a few seconds to analyze a track. You can then try out variations on-the-fly while a song is playing.

The company recommends an M1 MacBook or higher for the best performance when using stems on Serato DJ and that should certainly carry over here. Although Studio is less of a live-performance tool than the DJ app, it helps to have software that allows relatively seamless adjustments as you go — especially processor-intensive stuff like this.

Stem separation has been a trend over the last year or two and Algoriddim’s djay Pro, one of the other leading apps in the market, has had a version of this in its own DJ app for a few years. The company even spun the tools off into a standalone app called Neural Mix Pro. That lets you extract stems for use in other apps, but isn’t a complete workstation for making beats on its own.

Serato has been growing Studio’s toolset into a more comprehensive DAW over time. It’s a helpful tool for pros who want a way to sketch out track ideas quickly and it’s an approachable introduction for those just getting started with beat making. The addition of stems makes this an especially useful complement to Serato DJ, rounding out the ecosystem to include a DAW and DJ app with deeper customization abilities than ever before. 

Serato Studio 2.0 is available today on the company’s website with options including a free limited account, a $10 per-month subscription or you can purchase a full app license for $249.

Researchers find a more sustainable way to grow crops under solar panels

Researchers say they have determined a way to make agrivoltaics — the process of growing crops underneath solar panels — more efficient. They found that red wavelengths are more efficient for growing plants, while the blue part of the spectrum is bette…

‘Returnal’ will arrive on PC on February 15th

The next former PS5 exclusive that Sony is bringing to PC is Returnal, as the bullet hell roguelike will hit Steam and the Epic Games Store on February 15th. That’s just a couple weeks before The Last of Us Part I lands on PC on March 3rd. 

Alongside the release date, Sony-owned Housemarque revealed more details about the PC version. There’s support for NVIDIA DLSS and AMD FSR upscaling, as well as NVIDIA’s image-scaling tech. Climax Studios, which supported development of Returnal, added support for ray-traced reflections to go along with the existing RT shadows.

Returnal has two new wide-resolution formats on PC, Ultrawide 21:9 and Super Ultrawide 32:9. On the audio side, you can expect Dolby Atmos, two 3D audio options and 5.1 or 7.1 surround sound. You can plug in a DualSense controller for haptic feedback and adaptive trigger support, or you might prefer to try and survive the deadly alien planet of Atropos using a mouse and keyboard.

To play Returnal on PC, you’ll need at least an NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB) GPU, Intel Core i5-6400 (four-core 2.7GHz) or AMD Ryzen 5 1500X (four-core 3.5GHz) processor, 16GB of DDR4 memory and 60GB of storage. Naturally, you’ll need a more powerful rig to get the full impact of Returnal‘s impressive visuals and neon bullets. The PlayStation Blog has more details on the specs.

Shell is buying EV charging company Volta for $169 million

Oil and gas company Shell is buying electric vehicle charging operator Volta for $169 million through a subsidiary. The deal, which the companies expect to close in the first half of this year, amounts to 86 cents per share, around 18 percent more than Volta’s closing price on Tuesday.

Volta’s board of directors approved the deal unanimously, though it still requires the green light from shareholders. It’s subject to regulatory approval and other closing conditions too. Shell will provide loans to Volta to give it a hand through the closing of the transaction. On September 30th, Volta had $15.6 million in cash and cash equivalents, compared with $262.2 million at the end of 2021.

“While the EV infrastructure market opportunity is potentially enormous, Volta’s ability to capture it independently, in challenging market conditions and with ongoing capital constraints, was limited,” Volta interim CEO Vince Cubbage said in a statement. “Both Volta and Shell have a demonstrated ability to meet the changing needs of customers, and this acquisition will bring that experience together to provide the options that are needed as more drivers choose electric.”

The company has more than 3,000 charging stations across the US and a handful in Europe, typically at grocery stores and malls. For a few years, its DC fast charging stations were free to use for up to 30 minutes, with advertising and sponsorships helping to cover the costs. However, it shifted its DC fast chargers to a paid model last year. Volta’s more than 2,000 L2 chargers are still free to use. After the deal closes, “there will be no immediate change in driver experience,” the companies said.

Odd as it may seem that an oil company is buying an EV charging network, it isn’t the first time Shell has done so. It snapped up UK network Ubitricity in 2021 for an undisclosed sum. Last year, Hertz and BP announced plans to set up a charging network in the US.