Spotify is laying off 6 percent of employees

Spotify is laying off 6 percent of its workforce as part of a company-wide restructuring, CEO Daniel Ek wrote in a message to employees. The precise number of people who will lose their jobs wasn’t provided, but the company employs around 9,800 people, according to its last earnings report. In addition, chief content officer Dawn Ostroff is stepping down as part of the changes, Ek said. 

Much like Google’s Sundar Pichai, Ek said he takes “full accountability for the moves that got us here today.” The company will provide 5 months of severance to employees on average, along with acrued and unused vacation time, healthcare during the severance period, immigration support and career support. The majority of Spotify’s employees are based in the US, followed by Sweden and the UK.

The company is “fundamentally changing how we operate at the top,” delegating its engineering and product work to the new chief product and chief business officers, Ek said. “These changes will allow me to get back to the part where I do my best work—spending more time working on the future of Spotify.”

Like other tech firms, Spotify has expanded rapidly over the past couple of years, particularly in the area of podcasting. It spent over a billion dollars on podcast networks, hosting services and shows like The Joe Rogan Experience. Much of that effort was driven by chief content officer Dawn Ostroff, who grew podcast content by 40 times, according to Ek. As part of the changes, however, she’ll be leaving the company.

Spotify joins other tech giants in making mass layoffs, partially due to a downturn in the economy and partially due to hiring sprees. Over the past few weeks, Microsoft, Amazon, Meta and Google laid off 51,000 employees combined. From 2020 to 2022, however, those companies hired many more employees than they let go. Spotify itself had 6,617 employees in 2021 and 9,800 a year later, prior to the layoffs. 

The Morning After: The FAA grounded all US flights due to mistakenly deleted files

The FAA paused all domestic departures in the US on the morning of January 11th because its NOTAM or Notice to Air Missions system failed. Now we know why: deleted files. Contractors working on the Federal Aviation Administration’s NOTAM system, it seems, deleted some crucial files by accident. This resulted in delays and cancellations of thousands of US flights. The issue even impacted military flights that partly relied on FAA NOTAMs: Pilots reportedly had to call around to ask for potential flight hazards.

Apparently, its contractors were synchronizing a main and a back-up database when they “unintentionally deleted files” that turned out to be necessary to keep the alert system running. The FAA reiterated it has “so far found no evidence of a cyberattack or malicious intent.” We’ve all accidentally deleted a file, sure. It’s just never grounded the flights of an entire country.

– Mat Smith

The biggest stories you might have missed

‘CNET’ pauses publication of AI-written stories amid controversy

Errors and a lack of disclosure created an uproar.

Tech publication CNET is halting its use of AI-written articles for the time being. “For now,” leadership has paused experiments with AI stories, telling staff during a question-and-answer call. Editor-in-chief Connie Guglielmo reportedly said future AI-related stories would include a disclosure that the publication uses automated technologies. There are a few reasons. Last week, Futurism noticed dozens of financial explainer articles on CNET appeared to have been written using “automation technology.” The disclosure was effectively hidden when you had to click the byline to see it. CNET claims humans “thoroughly” edited and fact-checked the work, but there appear to be multiple (and sometimes major) errors in stories.

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Twitter is working on an ad-free subscription tier

Musk announced the offering on Saturday.

Twitter is working on a new, more expensive Blue subscription tier for users to browse the platform without seeing ads. “Ads are too frequent on Twitter and too big. Taking steps to address both in coming weeks,” Twitter owner Elon Musk tweeted on Saturday afternoon. “Also, there will be a higher priced subscription that allows zero ads.” The existing Twitter Blue subscription costs up to $11 per month, but the ability to see fewer ads is still listed as “coming soon.” At the same time, Twitter’s ad revenue has apparently plummeted. The Information reported that a senior Twitter manager told employees last Tuesday daily revenue was down 40 percent from the same day a year ago.

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‘Marvel’s Avengers’ official support ends September 30th

Avengers: End of Game.

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Square Enix

Following a report of Marvel’s Avengers’ imminent demise, the studio published a blog post on Friday announcing plans to stop supporting the live-service title after September 30th. Crystal Dynamics will release one final balance patch and shut down the game’s in-game cosmetics store on March 31st. The developer says cosmetics previously only obtainable through the marketplace will be free for all players who own a copy of the game.

On that same day, players will see their remaining credit balance converted to in-game collectibles and resources. The swift end of Marvel’s Avengers won’t come as a surprise to fans. In November 2020, two months after the game went on sale, publisher Square Enix said it had failed to recoup the cost of making the title. Then, last May, Square sold Crystal Dynamics to Embracer Group.

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FDA clears Wandercraft’s exoskeleton for stroke patient rehab

Atalante could help patients recover their walking gait.

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Engadget

The Food and Drug Administration has cleared Wandercraft’s Atalante exoskeleton for use in stroke rehabilitation. The machine can help with intensive gait training, particularly for people with limited upper body mobility that might prevent using other methods. The current-generation Atalante is a self-balancing, battery-powered device with an adjustable gait that can help with early steps through to more natural walking later in therapy. While the hardware still needs to be used in a clinical setting with help from a therapist, its hands-free use helps patients re-establish their gait, with or without arms. Wandercraft plans to deliver its first exoskeletons to the US during the first quarter.

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FDA clears Wandercraft’s exoskeleton for stroke patient rehab

Stroke patients in the US could soon take advantage of cutting-edge robotics during the recovery process. The Food and Drug Administration has cleared Wandercraft’s Atalante exoskeleton for use in stroke rehabilitation. The machine can help with intensive gait training, particularly for people with limited upper body mobility that might prevent using other methods.

The current-generation Atalante is a self-balancing, battery-powered device with an adjustable gait that can help with early steps through to more natural walking later in therapy. While the hardware still needs to be used in a clinical setting with help from a therapist, its hands-free use lets patients reestablish their gait whether or not they can use their arms.

Wandercraft plans to deliver its first exoskeletons to the US during the first quarter of the year, though it didn’t name initial customers. It only recently launched its commercial business in the country, but financial backer Quadrant Management says Wandercraft could “significantly scale” its operations within the next one to two years.

FDA-cleared exoskeletons are still relatively rare, and are still limited to helping with specific conditions. Last June, Ekso Bionics received permission to market its EksoNR device for multiple sclerosis rehab. Wandercraft’s approval makes the technology accessible for a wider range of patients, and may be especially helpful when strokes are a major cause of long-term disability in the US. Over 795,000 people have a stroke in the country each year — this could help some of them regain freedom of movement.

Halo developer says franchise is ‘here to stay’ after studio ‘hit hard’ by Microsoft layoffs

Halo Infinite developer 343 Industries took to Twitter on Saturday to share a brief message about the franchise’s future. “Halo and Master Chief are here to stay,” 343 said in a statement attributed to studio head Pierre Hintze. “343 Industries will continue to develop Halo now and in the future, including epic stories, multiplayer, and more of what makes Halo great.”

The statement comes after Microsoft confirmed that it would lay off 10,000 employees before the end of March. According to Bloomberg’s Jason Schreier, 343 Industries was “hit hard” by the restructuring and lost Halo veteran and creative director Joe Staten – who joined the studio in 2020 to help bring Infinite over the finish line – to Microsoft’s publishing division. Staten’s reassignment follows a handful of other high-profile departures, including that of Slipspace Engine lead developer David Berger and 343 co-founder Bonnie Ross. Schreier couldn’t put a number to the cuts at 343, but he said Infinite’s campaign team was particularly affected by the cuts. Prior to the layoffs, the studio also had a “long-running” hiring freeze in place and had lost a lot of contractors in recent weeks and months. One former 343 staff member blamed the layoffs on “incompetent leadership up top.”  

Microsoft released Halo Infinite in 2021 to generally positive reviews, but the game has since struggled to maintain a consistent player base. On Steam, for instance, Infinite is currently averaging about 4,000 players per day, a steep drop from the 100,000 players it was averaging at launch. More than a year after the game’s release, Microsoft also has yet to announce new campaign content for Infinite. Halo fans rightfully have reason to be worried about the franchise’s future.

Zero-emission vehicles made up nearly 19 percent of car sales in California last year

Electric, plug-in hybrid and fuel cell vehicles accounted for 18.8 percent of all new car sales in California this past year, according to data shared on Friday by the state’s Energy Commission (CEC). In 2022, California residents bought 345,818 zero-e…