‘Apex Legends Mobile’ is shutting down after less than a year

Along with delaying Star Wars Jedi: Survivorby six weeks, Electronic Arts says it’s shutting down Apex Legends Mobile less than a year after releasing the game on iOS and Android. The company is also abandoning Battlefield Mobile and closing Industrial Toys, the studio behind that game.

“At Respawn, we aim to provide players with games that are consistently outstanding,” Respawn Entertainment said in a statement. “Following a strong start, the content pipeline for Apex Legends Mobile has begun to fall short of that bar for quality, quantity, and cadence. It is for this reason, after months of working with our development partner, that we have made the mutual decision to sunset our mobile game.” Tencent and Lightspeed had been working on the mobile version.

EA has already delisted Apex Mobile (which Apple named the iPhone game of the year for 2022) from app stores and halted all in-app purchases with real money. The game will still be playable for a few more months until the servers are switched off on May 1st at 7PM ET. EA says it won’t refund real money purchases but suggests that users can request refunds from the App Store or Play Store.

As for Battlefield Mobile, that game hadn’t been fully rolled out. EA started testing it in select markets in the fall of 2021. EA says it’s still focused on helping the Battlefield series reach its potential (it has ambitious plans for the franchise) and supporting Battlefield 2042, but a mobile version is no longer on the cards for the time being.

Meanwhile, around the same time EA announced the end of Apex Legends Mobile, it emerged that the Epic Games-published Rumbleverse, a pro wrestling-themed battle royale, will shut down at the end of this month. While big players like Fortnite, PUBG: Battlegrounds, the PC and console version of Apex Legends and Fall Guys seem to be doing just fine for now, these closures suggest the battle royale bubble is starting to burst.

Commerce Department calls Google and Apple ‘gatekeepers’ of mobile apps

Biden administration officials have taken aim at Apple and Google in a new report, describing the pair as “gatekeepers” of the mobile apps that consumers and businesses rely on. The Department of Commerce’s National Telecommunications and Information Administration (NTIA) states that users “should have more control over their devices” and argues that more legislation is probably needed to bolster competition in the app ecosystem. The agency also claims that “the current ecosystem is not a level playing field.”

In a report titled “Competition in the Mobile App Ecosystem” (PDF), the NTIA says it pinpointed two major policy issues that are getting in the way of a more competitive app ecosystem. First, it says that users “largely” can’t get apps outside of the Google and Apple-controlled app store model. The report notes that sideloading is not an option broadly available to most iOS users and that alternative app stores such as Amazon Appstore and Samsung’s Galaxy Store “are not currently sufficiently viable options to create robust competition.”

The NTIA says the second issue it identified is that Apple and Google impose technical barriers that can make it more difficult for developers to compete. These can include factors such as limits on how apps function and funneling apps through “slow and opaque review processes,” the report says.

The agency determined that, while there are some benefits to the current mobile app ecosystem, particularly when it comes to security measures, the cons outweighed the pros. It added that it’s still possible to shore up privacy and security in a more competitive marketplace. To get to that point, the NTIA suggests that several changes are required.

First, it says, users should have more control over what they do with their devices, including the option to set their own apps as defaults (something that’s already possible on Android and iOS to some degree), a way to hide or remove pre-installed apps and the ability to use third-party app stores. The NTIA argues that operators of app stores shouldn’t give their own apps preferential treatment in search results as well.

In addition, there should be measures in place to prevent limits on sideloading, web apps and other app stores “while still preserving appropriate latitude for privacy and security safeguards,” the agency said. Moreover, it claimed that “limits on in-app purchasing options should be addressed” by preventing app store operators from forcing developers to use their own payment systems. Google has been testing third-party billing options for certain Android apps, while Apple last year started allowing certain app makers to direct users to their websites to manage payments and accounts.

“We appreciate the report acknowledges the importance of user privacy, data security and user convenience,” an Apple spokesperson told Engadget in a statement. “Nevertheless, we respectfully disagree with a number of conclusions reached in the report, which ignore the investments we make in innovation, privacy and security — all of which contribute to why users love iPhone and create a level playing field for small developers to compete on a safe and trusted platform.”

In a filing with the NTIA, Apple said it “competes with other products that do not offer the same level of protection and instead choose to let customers load unvetted code onto their devices — which independent studies show leads to more malware and less privacy.” The company also claimed that if its “security and privacy protections were regulated out of existence, the result would thus be less competition and less consumer choice.”

Engadget has contacted Google for comment.

The NTIA report comes amid a drive from the White House to bolster competition in the tech industry. “My vision for our economy is one in which everyone — small and midsized businesses, mom-and-pop shops, entrepreneurs — can compete on a level playing field with the biggest companies,” President Joe Biden wrote last month in a Wall Street Journal op-ed.

There have been attempts in Congress to increase competition in the mobile app ecosystem. Proposed legislation called the Open App Markets Act failed to pass in the last session despite gaining bipartisan support. It would have required Apple and Google to let developers use third-party app stores and payment systems.

Artifact is an AI-driven news aggregation app from the creators of Instagram

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WhatsApp’s native Mac app beta is now available to all

Mac users who have been waiting for a native version of WhatsApp can now download it without restrictions, WaBetaInfo has reported. The new app is optimized for Mac hardware and built with Mac Catalyst, so it should be faster and more efficient than the current web-wrapped Electron version. You also get a new interface with three panels to easily flip between chats, calls, archived and starred messages, while seeing contacts and interactions at a glance.  

Apple’s Catalyst was designed to allow developers to port iOS apps over to macOS or create just one version that can run on either platform. Since the Mac was developed on Catalyst, that lends some hope that a long-awaited version may also come to iOS. In 2021, Meta said that it was expanding multi-device support for WhatsApp, leading to speculation that an iPad app was forthcoming.

Last year, WhatsApp released a native version for Windows 10 that works without the need for a smartphone. It looks much the same as the Mac app and also offers increased reliability and speed.

The native macOS app has been around for several months on TestFlight, but that only offers limited slots for testers. Now that it’s in a full beta, though, you can download it directly from WhatsApp’s website

Fortnite’s native iOS version won’t allow players to spend V-Bucks after January 30th

The native iOS and macOS versions of Fortnite are about to become even more limited. Since the start of its legal feud with Apple back in the summer of 2020, Epic Games has allowed players who had Fortnite installed on their devices prior to the game’s removal from the App Store to continue playing. However, due to the removal, Epic hasn’t updated those versions of the game, meaning they’ve been stuck on Fortnite’s 13.40 release for more than two years. Effectively, that meant they’ve existed in a sort of limbo. All of the gameplay changes Epic has made to Fortnite since then (and there have been many), as well as all new cosmetics and seasonal passes the company has introduced, haven’t made their way over to the native iOS and macOS releases. Now those versions are about to become even more restrictive.

Starting on January 30th, Epic won’t allow you to spend Fortnite’s V-Bucks currency within the game’s iOS, Mac and Google Play versions. You’ll also need to be over the age of 18 to play. “We want all versions of our games to use the current suite of Epic Online Services including parental controls, purchasing defaults, and parental verification features,” Epic said on Twitter. “We are not able to update the app on these platforms given Apple and Google’s restrictions on Fortnite.”

In December, the company introduced new accounts designed specifically for younger players. They prevent kids from spending money in Fortnite’s in-game store and using voice chat without a parent’s consent. That same month, the Federal Trade Commission announced Epic had agreed to pay $520 million to settle allegations it had violated the Children’s Online Privacy Protection Act and “tricked millions of players into making unintentional purchases.”

Most players won’t be affected by the restriction since there are ways to access Fortnite without going through the App Store or Google Play Store. On iOS and macOS, for instance, you can play the game through GeForce Now. On Android, meanwhile, it’s possible to download the native version of Fortnite directly from Epic’s website.

Tapbots shuts down Tweetbot as it pivots to Mastodon

Now that Twitter has confirmed it’s banning third-party clients, some of the most prominent alternatives are going away. Tapbots has shut down work on Tweetbot, one of the more popular iOS apps, as Twitter rendered it non-functional “in a blink of an eye.” The developer is instead pivoting to Ivory, an app for the open social platform Mastodon. While it’s limited to an invitation-only test for now, Tapbots hopes to make the software “better than Tweetbot ever could be.”

This isn’t the only major Twitter app developer calling it quits. The Iconfactory has pulled Twitterrific from the iOS and macOS App Stores, and blasted the Musk-era Twitter as a company it “no longer recognize[s] as trustworthy.” Android users, meanwhile, can’t count on apps like Matteo Villa’s Fenix (it’s no longer available on Google Play) or Luke Klinker’s Talon (which the creator warns “will cease to work”).

The shutdowns follow roughly a week of disruption and unclear messaging. Numerous third-party apps suddenly stopped working around the evening of January 12th, with leaks suggesting it was intentional. Twitter later acknowledged it was breaking these apps, allegedly to enforce “long-standing” developer rules. The social media giant then quietly updated its developer agreement to formally ban unofficial clients.

Third-party Twitter clients generally haven’t played a major role in recent years. In 2018, Sensor Tower determined that 6 million users had installed alternatives versus 560 million for the official Android and iOS apps. However, the ban doesn’t help Twitter’s bid to keep users and protect its bottom line. Third-party app users downloaded their software of choice precisely because they’re active and want features that the official apps don’t offer (such as more powerful media previews and searches). Twitter’s policy risks alienating those users who hate the first-party app.

Correction 21/01/23 10:15AM ET: A previous version of this article included a typo in the headline. We regret the error.