PS5 hit ‘Returnal’ is coming to PC early 2023

You won’t need to pick up a PlayStation 5 to understand the fuss over Returnal. Housemarque has announced that a PC version of the sci-fi roguelite will be available in early 2023. There aren’t many details of what’s new at this stage, but it’s safe to presume there will be plenty of visual splendor like in the PS5 release.

Apart from its graphics, Returnal is best known for its merciless third-person action. You’re not only going to face seemingly impossible odds, you’re practically expected to die frequently (as you do in many roguelites). It’s integral to the story — you play Selene, a woman stranded on an alien planet trying to find answers every time she comes back to life. While the difficulty is at times frustrating, the mechanics are solid enough that you might enjoy repeating an extra-challenging segment.

We’d expect some technical features to carry over from the PS5 edition, such as 4K ray-traced graphics and 3D audio. It’s not clear if features like the DualSense-oriented haptic feedback will make the cut. However, there’s little doubt that Returnal will shine on a sufficiently powerful PC.

‘Street Fighter 6’ lands June 2nd, 2023

You’ll have to wait a while longer to give Street Fighter 6 a spin. Capcom revealed at The Game Awards that its modernized brawler will be available June 2nd, 2023 for PS4, PS5, Xbox Series X/S and PC (via Steam). Pre-orders are available now.

The new title includes favorite series characters like Ryu and Chun-Li as well as relative newcomers like Luke, a DLC addition from Street Fighter 5 who’s a “key player” in the expanding storyline. SF6 will add new modes like World Tour and Battle Hub, and promises to be more accessible to newcomers with a “modern” control mode. You can expect new mechanics like the Drive Gauge, and real-time commentary from experts in the fighting game scene to help explain what’s happening in matches.

It’s too soon to say if SF6 will please hardcore fighting game fans. However, it’s clear that Capcom is eager to court players who’ve felt intimidated by the sometimes steep learning curve of fighting games. In theory, you’ll enjoy yourself enough to stick around for the long term.

‘Vampire Survivors’ got a surprise (and free) iOS and Android release

Although it only snagged a single nomination at The Game Awards, Vampire Survivors is a true game of the year contender. It arrived on Steam in early access a year ago and it recently landed on Xbox. Now, you’ll no longer need a Steam Deck or Xbox Cloud Gaming access to play it anywhere or at any time. 

As spotted by Polygon, Vampire Survivors has suddenly arrived on the Apple App Store and Google Play Store. Unlike the myriad clones that have popped up on both stores throughout the year, this is the real deal. What’s more, the mobile versions are free — Vampire Survivors costs $5 on Steam and it’s included with Game Pass. 

The timing suggests that the mobile release was going to be a surprise announcement at The Game Awards. Perhaps we’ll hear word of PlayStation and Nintendo Switch versions soon too.

For the uninitiated, Vampire Survivors asks you to choose a character with a locked starter weapon and perk, then sends you out into the Castlevania-inspired world to face an endless stream of enemies (but no vampires, oddly) and stay alive as long as you can. Your weapons auto-fire and all you have control over is your movement and the ability to choose a weapon, perk or upgrade when you level up. It’s immensely enjoyable, and you can download it on your phone, gratis, right now. In addition, you can play the mobile versions in vertical or horizontal mode.

Meanwhile, developer Poncle will release the first paid Vampire Survivors expansion on December 15th. Legacy of Moonspell will cost $2 on Steam and Xbox. It wouldn’t be a surprise to see the DLC pop up on the iOS and Android versions as well.

UN passes resolution to curb space debris from anti-satellite missile tests

The United Nations General Assembly passed a resolution today asking countries not to conduct direct-ascent anti-satellite tests (ASAT) that create space junk. The US spearheaded the measure after the International Space Station (ISS) had a close call …

Watch The Game Awards here at 7:30PM ET

Get ready for two and a half hours of game trailers, announcements, gameplay and maybe even a few award acceptance speeches. The ninth edition of The Game Awards is upon us. We’ll be covering all the big news from tonight’s event, which you can also watch live below starting at 7:30PM ET.

Vying for the top prize of Game of the Year are God of War Ragarnok, Elden Ring, Horizon Forbidden West, Stray, A Plague Tale: Requiem and Xenoblade Chronicles 3. God of War Ragarnok has the most nominations with 10, while Elden Ring and Horizon Forbidden West have seven each. Among the other notable nominees are Marvel Snap, Immortality, Scorn, Call of Duty: Modern Warfare II, Splatoon 3, Tunic, Cult of the Lamb, Sifu, Lego Star Wars: The Skywalker Saga, MultiVersus, Vampire Survivors, Diablo Immortal and Overwatch 2.

There’s a new category this year called Best Adaptation, which recognizes TV shows, movies, podcasts, comic books and books that are based on games. Arcane: League of Legends, Cyberpunk: Edgerunners, The Cuphead Show!, Sonic the Hedgehog 2 and Uncharted are the inaugural competitors.

While most of the awards are about honoring the past year in games, the ceremony looks toward the future with fresh reveals. You can expect news on dozens of games and expansions, including Among Us, Baldur’s Gate 3, Destiny 2: Lightfall, Star Wars Jedi: Survivor, Tekken 8 and lots more we don’t yet know about.

In addition to usual suspects YouTube and Twitch, the event will stream on dozens of other platforms. As a reminder, if you watch via Steam TV and you’re eligible to win, you might get lucky and score a free Steam Deck. Valve is giving one away for every minute that the show runs. Otherwise, you can catch the livestream in glorious 4K right here:

A new electrolyte mixture may prevent EV batteries from catching fire

Lithium-ion battery fires may not be all that common, but they are a concern — just ask electric vehicle makers and Samsung. Thankfully, research at Stanford might reduce the chances of those devices lighting up. Scientists have developed an electrolyte (the substance that carries lithium ions between electrodes) that won’t catch fire even at temperatures of 140F or more. The trick, it turns out, was extra lithium salt.

The team added as much of a particular lithium salt (LiFSI) as possible to a polymer-based electrolyte, bumping the mix from less than half of the electrolyte’s weight to 63 percent. The LiFSI served as an “anchor” for flammable solvent molecules, preventing them from catching fire. The combination lets a lithium-ion battery continue functioning at temperatures as high as 212F.

Unlike other attempts at non-flammable electrolytes, the polymer-based design is gooey and can fit into existing lithium-ion battery components. That lowers the costs and lets companies use their current manufacturing processes. You could see the technology reach real-world products quicker than rivals that would require custom (and potentially expensive) production methods.

There’s no mention of near-term attempts to commercialize the new battery tech, which was funded by the Energy Department. However, the researchers already see multiple benefits for electric cars. The design could not only lower the risk of EVs catching fire, but increase their range. Automakers frequently need to space lithium-ion battery cells to prevent them from heating each other. This advancement would let companies safely pack more batteries into a given area, allowing either higher capacities or more spacious interiors.

This could also prove useful for phones, laptops and other mobile devices where space and safety are priorities. You might eke out more runtime on a charge, or worry less about a fire in your pocket. This discovery wouldn’t prevent fires resulting from damage, but it could prove reassuring in everyday use.

All ‘League of Legends’ and ‘Valorant’ characters will be free on Game Pass starting next week

In June’s Xbox showcase, Riot Games teased that the company’s biggest titles were heading to Xbox Game Pass — and now we know when. Ahead of tonight’s Game Awards, Riot has announced that League of Legends, Valorant, Legends of Runeterra and other titl…

FTC sues to block Microsoft’s Activision Blizzard merger

The Federal Trade Commission has filed an antitrust complaint in a bid to block Microsoft’s planned $68.7 billion takeover of Activision Blizzard. The FTC started looking into the deal and its potential impact on the video game market soon after it was announced in January. Evidently, the agency was concerned enough to try and pump the brakes on the buyout. The FTC said that, were the deal to go through, it “would enable Microsoft to suppress competitors to its Xbox gaming consoles and its rapidly growing subscription content and cloud-gaming business.”

“Microsoft has already shown that it can and will withhold content from its gaming rivals,” Holly Vedova, director of the FTC’s Bureau of Competition, said in a press release. “Today, we seek to stop Microsoft from gaining control over a leading independent game studio and using it to harm competition in multiple dynamic and fast-growing gaming markets.”

The FTC’s commissioners voted in favor of the lawsuit along party lines, with the three Democratic members approving it. The lone Republican Commissioner Christine S. Wilson voted against the suit in a closed-door meeting.

“The FTC pointed to Microsoft’s record of acquiring and using valuable gaming content to suppress competition from rival consoles, including its acquisition of ZeniMax, parent company of Bethesda Softworks (a well-known game developer),” the agency said in a press release. “Microsoft decided to make several of Bethesda’s titles including Starfield and Redfall Microsoft exclusives despite assurances it had given to European antitrust authorities that it had no incentive to withhold games from rival consoles.”

While the lawsuit doesn’t necessarily kill the deal, it’s unlikely to be resolved by July, as Politico, which had reported that an FTC bid to block the merger was likely, recently noted. That was the deadline Microsoft and Activision set for closing the deal. If the acquisition hasn’t closed by then, the companies will have to renegotiate the agreement or even walk away from the merger. Regulators in other jurisdictions have been taking a close look at the deal, including in the UK and the European Union (which should complete its investigation by late March). 

Sony is the merger’s most prominent opponent. It has expressed concern that Microsoft would make games such as Call of Duty exclusive to Xbox platforms, which could cost Sony hundreds of millions of dollars a year. However, Microsoft has said it wants to keep Call of Duty on PlayStation and it claims to have offered Sony a 10-year agreement to that effect.

Just ahead of the FTC’s vote, Microsoft said it struck a deal with Nintendo to bring Call of Duty games to the company’s systems if the merger closes. Call of Duty will also remain on Steam as part of a separate pact with Valve.

Microsoft and Activision have been downplaying the significance of the deal in an attempt to appease regulators and push it through. For one thing, Microsoft has claimed that Sony has more exclusive games, “many of which are better quality,” in a filing with the UK’s Competition and Markets Authority (CMA). It also said Activision Blizzard doesn’t have any “must-have” games, despite having some of the most popular titles in the world (including Call of Duty: Modern Warfare II, Overwatch 2 and World of Warcraft) under its umbrella.

The FTC refuted those suggestions in its complaint. The agency claimed that Activision is “one of only a very small number of top video game developers in the world that create and publish high-quality video games for multiple devices.” It noted that between franchises such as Call of Duty, World of Warcraft, Diablo, and Overwatch, Activision has more than 154 million monthly active users.

Microsoft has suggested that the acquisition the deal is more about gaining a foothold in the mobile gaming market, where Activision’s King division is a major player. For instance, Candy Crush Saga has had more than 3 billion downloads.

Ultimately, the FTC believes that the merger would likely harm competition in the video game market. “With control over Activision’s blockbuster franchises, Microsoft would have both the means and motive to harm competition by manipulating Activision’s pricing, degrading Activision’s game quality or player experience on rival consoles and gaming services, changing the terms and timing of access to Activision’s content, or withholding content from competitors entirely, resulting in harm to consumers,” the agency said.

Noting that the FTC is suing to block the merger, Activision Blizzard CEO Bobby Kotick wrote in a note to employees that “This sounds alarming, so I want to reinforce my confidence that this deal will close. The allegation that this deal is anti-competitive doesn’t align with the facts, and we believe we’ll win this challenge.” 

Kotick added that “a combined Microsoft-[Activision Blizzard King] will be good for players, good for employees, good for competition and good for the industry. Our players want choice, and this gives them exactly that.”

“We continue to believe that our deal to acquire Activision Blizzard will expand competition and create more opportunities for gamers and game developers,” Microsoft president Brad Smith wrote on Twitter. “We have been committed since Day One to addressing competition concerns, including by offering earlier this week proposed concessions to the FTC. While we believe in giving peace a chance, we have complete confidence in our case and welcome the opportunity to present it in court.”

Update 12/8 2:58PM ET: Added comments from Bobby Kotick and Brad Smith.