Apple is reportedly working on a touchscreen MacBook Pro

Apple is reportedly working on touchscreen MacBooks. Although the plans aren’t finalized, Bloomberg’s sources say that touch-friendly Apple laptops could arrive in 2025.

For a company that has made a point of saying that touch is better on a product like the iPad, a touchscreen MacBook would be a big change — but don’t expect a wild departure from traditional Apple laptop design. The alleged touchscreen MacBook Pro would “likely” still run macOS and include a standard trackpad and keyboard. But, similar to Windows laptops and 2-in-1s, it would incorporate display taps and gestures. The report says Apple may expand the touch input to include other Mac models over time, but it isn’t currently planning on combining macOS and iPadOS. (One can surmise that fear of cannibalizing iPad sales has been a factor in holding out this long.)

Additionally, the report reiterates that Apple is shifting its Mac displays to OLED as part of a broader MacBook Pro overhaul. Current Macs have LCDs, while iPhones (except for the iPhone SE) and Apple Watches use OLED displays.

Touch Bar and keyboard on the 2016 MacBook Pro

Apple launched the Touch Bar in 2016 as a half measure towards full touchscreen capabilities on MacBooks. The strip above the keyboard included system and in-app shortcuts, spelling suggestions and other touch-friendly inputs. But it was never embraced by developers or Apple’s most loyal customers, and it was removed from Apple’s 2021 MacBook Pro redesign.

Although much has been made of Steve Jobs’s insistence that touchscreens don’t belong on Macs, this wouldn’t be the first time the company has evolved in ways that go against “the gospel of Steve.” For example, he mocked big iPhones, small tablets and iPad styluses; today, Apple will happily sell you an iPhone 14 Pro Max, iPad mini and Apple Pencil. Although Jobs’s vision is very much instilled in the company’s DNA, the computing world has changed slightly since 2011.

Apple will reportedly start using in-house displays for its watches by 2024

Apple will begin replacing its mobile devices’ displays with its in-house screen technology as soon as next year, according to Bloomberg. The tech giant will reportedly start with its highest-end Apple Watches in late 2024 and will swap the devices’ current OLED screens with its own microLED technology. Bloomberg says Apple’s homegrown display tech will also make its way to its other devices, including the iPhone. The new display is brighter with more vibrant colors and will reportedly make it seem as if watchfaces and other content are painted on top of the glass. Plus, it can be viewed better at an angle.

The publication first reported about Apple’s efforts to develop its own display way back in 2018. Apparently, Apple was originally working to introduce its technology in 2020, but it was hampered by the costs and technical challenges associated with the development. Those same concerns also prevented the company from including larger displays in its plans and had prompted it to focus on making the Watch the first device with its in-house screen. 

Despite the delay and potential future delays — Apple might push back the display’s debut to 2025, Bloomberg’s sources said — the technology is one of the company’s most critical projects. The tech giant has reportedly spent several billion dollars on its development and is already testing the new screen on an update to the Apple Watch Ultra. It’s also test manufacturing the screens in its facility in Santa Clara, California, though it may ultimately outsource its mass production.

As Bloomberg notes, Apple’s shift to its own displays could be a big blow to its suppliers, mainly Samsung and LG. But the manufacturers may have been bracing for it for quite some time now: After all, it’s no secret that Apple has been developing its own components in a bid to lessen reliance on third-party companies. It had previously moved away from Intel processors to its own chips for Mac computers and its reportedly planning to use its own wireless chipsets in iPhones by 2025.

Apple will reportedly use in-house wireless chips in iPhones by 2025

Apple’s long-rumored plans to use its own wireless chipsets in iPhones may be solidifying. Bloombergsources claim Apple is not only prepping its first cellular modem (now slated for late 2024 or early 2025), but is working on a combination Bluetooth and WiFi chip to replace the Broadcom chip that handles those duties. That part would arrive in 2025, according to the tipsters.

The company is also said to be working on a follow-up that would combine the Bluetooth, cellular and WiFi functionality in a single design. A move like this could both simplify production and save space in the iPhone’s tightly packed chassis.

Apple and Qualcomm have already declined to comment. We’ve asked Broadcom for comment. Qualcomm said in November that it would supply the clear majority of iPhone cellular modems for 2023 models, but that it expected a “minimal contribution” from Apple hardware in its fiscal 2025. Broadcom chief Hock Tan, meanwhile, said in December that he believed Apple would continue to use his firm’s components.

While the exact reasoning for the transition wasn’t mentioned, it’s no secret that Apple started designing its own silicon to have more control over its products and reduce dependence on companies that might not always be on friendly terms. The tech behemoth notably got into a bitter royalty dispute with Qualcomm that led to a costly settlement, and Broadcom is known to strike hard bargains. Apple-made parts wouldn’t completely avoid problems like these, but they could reduce the chances of third parties effectively holding Apple captive.

There’s still no guarantee things will go according to plan, provided the rumor is accurate. Earlier scoops suggested Apple could switch to its own cellular chips as soon as 2023, and analyst Ming-Chi Kuo claims Apple cancelled a fourth-gen iPhone SE that would use the company’s first internally-designed modem in 2024. If there are development troubles, Apple may have to lean on Broadcom and Qualcomm for a while yet.

YouTube will begin sharing ad revenue with Shorts creators on February 1st

YouTube’s long-awaited revenue-sharing program for Shorts creators is nearly ready. Starting today, the company is rolling out a new Partner Program agreement ahead of February 1st, when creators can begin earning ad share revenue on their Shorts views. Creators have until July 10th to accept YouTube’s new Partner Program terms. As part of the change, the company is introducing new “Monetization Modules” to give creators more flexibility over how they earn money on YouTube — though the company recommends accepting all of them to unlock your full earning potential on the platform. As previously announced, creators with at least 1,000 subscribers and more than 10 million views on Shorts over a 90-day period can apply for the Partner Program. They then need to accept the new “Shorts Monetization Module.”

With Shorts revenue sharing rolling out, YouTube notes its $100 million creator fund is going away. However, the company expects most fund recipients to earn more through revenue sharing than they did through the fund. The formula YouTube has devised for determining how much each creator will make for their Shorts is complicated due to the involvement of music licensing. As YouTube users watch Shorts, the company will display ads between clips in the Shorts Feed. YouTube says the money generated by those ads will go towards paying music licensing companies and creators through a shared pool the company will divvy out at the end of each month. How much money ends up going to the creator pool will depend on the number of musical tracks creators feature in their Shorts. If you upload a clip with no music, then all the revenue associated with that video will go toward the creator pool. Conversely, when it comes to a Short with a single song, one-third of the related revenue will go toward paying for licensing. In a Short with two songs, two-thirds will go toward licensing. 

Once that’s all sorted out, YouTube will determine how to distribute the creator fund. The company will dole out the fund based on a creator’s share of total Shorts views. So say your videos accounted for 5 percent of all eligible Shorts views in your country for the month of February, you would then get 5 percent of the money in the fund, whether you used licensed music in your Shorts or not. YouTube then takes its 55 percent revenue cut, leaving you with 45 percent of what’s left. If your contribution to the Creator Pool was $1,000 one month, you would get $450 once everything is said and done.

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Apple fined $8.5 million in France over targeted App Store ads

Apple is the second tech giant today to receive a fine over personalized ads. France’s National Commission on Informatics and Liberty (CNIL) has issued an €8 million (roughly $8.5 million) penalty over allegations Apple automatically collected identifying data from App Store visitors using iOS 14.6 without their permission, helping the company target ads. The firm was profiting from violations of data protection law, according to officials.

You could turn off the ad targeting, but it was enabled by default and couldn’t be disabled without wading through multiple menu levels, CNIL added. That reportedly made it impossible for users to give proper consent. Apple has since changed its practices, and CNIL said it conducted “several” checks between 2021 and 2022 to make sure the company was honoring data rules. France launched its investigation in March 2021.

We’ve asked Apple for comment. As 9to5Mac noted, Apple told Financial Times‘ Patrick McGee in a statement that it was “disappointed” with the decision and planned an appeal. The iPhone maker argued that its Search Ads system went “further” than any rival in offering choice over targeted ads, and didn’t track user cross third-party apps or websites.

Apple has had a contentious relationship with French regulators. In 2020, the country’s competition authority issued a fine equivalent to $1.2 billion (now down to $364.6 million) for alleged antitrust abuses in its distribution chain. The company also received a $27.3 million fine over iPhone performance throttling that same year. While the French government defended Apple’s iOS 14 anti-tracking measures against industry pressure, it’s evident that the brand remains under close scrutiny.

ASUS dives into glasses-free 3D with the ProArt StudioBook 16

ASUS is taking a stab at glasses-free 3D in 2023, starting with its new ProArt StudioBook laptop. It sports a 16-inch, 3.2K OLED panel that has the ability to flip into 3D at the touch of a button. This feature, which ASUS calls Spatial Vision, uses eye-tracking and a lenticular lens to deliver two separate images to your eyes. That lets you view things like 3D models and movies with the same amount of depth that you’d expect from a typical 3D screen with glasses.

Now this isn’t exactly new — Acer has been hyping up its SpatialLabs technology for years, which was most recently featured in a gaming notebook. ASUS appears to be following a similar path by focusing on professional users first. Aside from the ProArt StudioBook 16 3D OLED, Spatial Vision will also make its way to a slightly less premium VivoBook Pro mode, which will hopefully cost less. Pricing details aren’t available just yet, but you can expect to pay a great deal more than a typical 2D laptop.

Based on a brief demo with ASUS, Spatial Vision looked impressive on the StudioBook 16, though it took a few tries to get it working properly. It turns out ASUS’s eye-tracking technology couldn’t deal with a face mask easily, which makes me concerned about using this tech in a crowded office. Once I removed my mask though, I was able to view a variety of 3D models up close. When I moved my head side to side, the eye-tracking sensors rotated the models, almost as if they were physically in the room with me. I didn’t get to try out any 3D gaming with the StudioBook, but it’ll be interesting to see how shooters work with Spatial Vision.

ASUS ProArt StudioBook 3D OLED
Devindra Hardawar/Engadget

Personally, I’m excited about the possibilities of glasses-free 3D while watching movies. I was able to see 3D cinema-like depth while viewing the trailer from Avatar: The Way of Water. It was a reminder that 3D can be more than a gimmick when done correctly. Unfortunately, Spatial Vision only supports one viewer at a time, but that’s true of every glasses-free 3D solution. It’s hard enough to track one person’s eyes to keep perspective — adding more people is exponentially more difficult.

Beyond its 3D capabilities, the ASUS ProArt StudioBook 16 3D OLED looks like a premium workhorse laptop. It’s powered by Intel’s new 13th-gen HX CPUs, as well as NVIDIA’s RTX 4000 graphics. It can fit up to 64GB of DDR5 RAM and 8TB of PCIe 4.0 SSD storage, and thankfully there are two user-replaceable slots for memory and storage. The ProArt’s OLED screen can also reach up to 120Hz, which makes it useful for late-night gaming together with its NVIDIA hardware.

Even though Spatial Vision looks cool, it’s still unclear if people actually want glasses-free 3D. I’ve talked to 3D artists who prefer having a VR headset nearby to fully explore their models, they don’t see much value in getting a bit of depth right on their screens. But I don’t blame ASUS, Acer and other companies for exploring the possibilities of this technology — when it works well, it looks absolutely magical.