Six things we learned from Formula E’s preseason test

The first in-depth testing for Formula E’s Gen3 car took place this week in Valencia, just one month away from the start of Season 9 in Mexico City. Across three full days, one simulated race and an added one-hour jaunt on a planned media day, some teams ran nearly 600 laps and over 2,000 kilometers to get a handle on what the new cars are capable of. The week wasn’t without incidents, of course, but Formula E co-founder and chief championship officer Alberto Longo said the sessions were “very successful.”

“The teams and drivers are obviously still learning and integrating the new system,” Longo explained. “We know that [going] from Gen2 to Gen3 is much harder to navigate than from Gen 1 to Gen 2, so it’s great to see that we are already much quicker than where we were with Gen2.”

After this week’s testing in Spain, here are the biggest things we learned about Formula E’s pending Gen3 debut next month.

The Gen3 cars look great on track

I’ll be the first to admit that when Formula E pulled the wraps off the Gen3 car in Monaco last April, I was a bit skeptical of the new, bold look. Once the teams started revealing their final liveries in the lead up to the Valencia test, I started to see the potential. All of the teams have been posting clips this week and Formula E has compiled footage as well, showing that the new cars do indeed look great on track despite their fighter jet-esque design.

The Gen3 car isn’t that much faster than Gen2 yet

When the Gen3 car was first revealed one of the main points Formula E hyped up was how much faster the new trim would be. That included a top speed of up to 200MPH. Of course, speed is dependent on a number of factors, including the circuit, but on paper the new cars should be much quicker than the Gen2 EVs. In the first practice session of the week, Maserati MSG Racing’s Maximilian Günther posted the quickest official time of 1:26.096, slower than the fastest lap of Valencia testing last year in the Gen2 car of 1:25.763. The quickest lap this week came when Günther notched a 1:25.127 on the final day.

“When developing a new car, it’s really important to collect as much data as possible and to get a good feel for the car, and I believe that we have achieved this over the past few days,” Günther said. “Now, we just need to refine some aspects of our performance and continue with our preparations ahead of the first race of the season in Mexico.”

Maserati MSG Racing
Maserati MSG Racing

With the Gen3 cars being lighter and more powerful, an added 100kW to be exact, you’d expect the lap times to fall from the previous generation running. However, with limited testing, specifically in regards to the new tires, teams haven’t dialed-in their setups to take full advantage of the new cars just yet. Hankook told The Race that some drivers experienced the new compound “for the first time in their life” during the initial session in Valencia.

The new tires are posing a challenge

For the first eight seasons, Formula E ran Michelin tires. Starting with Season 9, however, the series is making the switch to Hankook. More specifically, it moved to a more sustainable compound that aligns with Formula E’s green initiatives. 30 percent of the new tires are made from environmentally-friendlier materials like natural rubber. The challenge for Hankook is not only does the tire have to be better for the Earth, it also has to work well in both wet and dry conditions since Formula E only runs one compound.

Autosport reports that Hankook tested “maybe even 80 different specs” of tire compounds during the development phase, according to the company’s head of motorsport Manfred Sandbichler. The end result is a tire where the inside is softer and the outside is harder – a combination that could have implications for how teams tackle corners at each circuit.

One thing that’s clear throughout the paddock is that the new Hankook tires are more durable than the final spec of Michelins. McLaren Racing’s Jake Hughes told Engadget recently that the new tires “behave very differently” and that they’re “a bit harder, a bit stiffer.” The harder tire should be more durable than what Formula E ran in the past, according to Hughes, as the degradation on the Michlins would lead to the treaded tire being nearly slick by the end of the race.

“We need to try to understand how we can maximize it,” he explained. “At some point we’re talking in miniscule details to try to find an advantage over the competition.”

Teams are dealing with reliability concerns

Formula E
Formula E

With limited testing ahead of the official preseason sessions in Valencia, teams are finding issues with their cars. The Race reports that some teams were in such a crunch to make it to Spain that they didn’t have time to shakedown their cars beforehand to make sure the basic systems were functioning properly due to parts that arrived late. According to that report, around-the-clock work shifts were required for some to make it to testing.

During a mock race this week, eight of 22 cars retired before the end of the trial event. One car didn’t make the start due to battery issues and two others had to pit on the first lap. A handful of others had to visit pitlane, which doesn’t happen during a Formula E race unless you have an issue (until the series institutes charging stops at least). The two biggest problems seem to be with the Williams Advanced Engineering battery setups and the brakes, both of which The Race reported teams were having issues with in early November. Formula E is said to be working on a secondary braking system after a number crashes in testing prior to Valencia, but The Race understands that it won’t be available during the first two E-Prix in Mexico City and Diriyah.

Teams expect Gen3 cars to improve quickly and drastically

Maserati MSG Racing
Maserati MSG Racing

This isn’t exactly a new development, but teams up and down the paddock echoed the sentiment after the handful of test runs. McLaren’s team principal Ian James told Engadget that he expects “a development rather than a complete evolution.”

“As much as we’ll prepare the best we can for Mexico and that first race, undoubtedly there’s going to be a very steep learning curve as we get into the new season,” he explained. “And a fast rate of development as well.”

Drivers are also clear there’s “a lot to learn and plenty of work to do” before the first race, as Maserati’s Edoardo Mortara explained. “This week of testing has been intense but overall positive, and although we’re still understanding the finer points of the Gen3, I think we are in a strong position,” he said. “From here, we will fully analyze our data, debrief and continue to gather simulations from HQ.”

The first race in Mexico City could be… interesting

The issues with batteries and brakes aside, there are a number of elements of a proper Formula E E-Prix that could make the first full race quite an adventure. The new tires pose a challenge on a full street circuit, as opposed to the smooth track in Valencia. Getting the rubber in the proper window for qualifying and managing any degradation over the course of the race will be key.

There are also some unknowns with race format as well, as Formula E plans to test a mandatory Attack Charge stop in certain races in Season 9. Attack Charge will give drivers a temporary power boost much like Attack Mode has in previous seasons. Formula E says the 30-second stop can deliver 4kWh of energy to power an “enhanced” Attack Mode where the power of the Gen3 cars increases from 300kW to 350kW. It’s unclear where the Attack Charge trials will take place as specific races weren’t announced when the updated sporting regulations were revealed last month.

Ford F-150 Lightning prices are going up again

Ford F-150 Lightning prices are going up again. The US automaker is raising the electric pickup’s starting cost by $4,000, bringing the new entry price to $55,974. That’s a 40 percent increase over the electric vehicle’s initial starting price in May 2021.

Ford toldCNBC today that it is changing pricing “as a normal course of business due to rising material costs, market factors, and ongoing supply chain constraints.” Raw material costs of nickel, cobalt and lithium — crucial to electric car batteries — have soared alongside EV demand.

Through the end of November, Ford has only sold 13,258 F-150 Lightning units, but that number is a reflection of supply constraints rather than low demand (on the contrary, the truck is still a hot commodity). The company plans to boost production to 150,000 units by next fall — and it said earlier this week that it’s still on track to meet that goal. It recently added a third shift of workers to a Michigan production plant to help meet that goal.

Ford is the second-biggest American seller of electric vehicles (behind Tesla), and the F-150 Lightning is the top-selling electric truck. Considering Ford F-series trucks have been the best-selling vehicles in the US for three decades, that customer loyalty appears to be carrying over to EVs. Earlier this year, Engadget’s Roberto Baldwin rode along for a test drive and commented on how much it felt like a standard F-150.

What we bought: The Retroid Pocket 3 is my own personal retro-game museum

I’ve become increasingly infatuated with old video games. Lord knows I still play lots of new stuff, but more and more, the loudest parts of modern gaming – the live services explicitly designed to monopolize your attention, the market-tested blockbusters devoid of any edge, the constant stream of power fantasies – bore me. Being old doesn’t make a game good, but when I go back to my favorite retro games, I find a focus and honesty in their design that I don’t see in many of the more acclaimed games of today.

I took to collecting old games and consoles a couple of years ago – in just one of the many ways the pandemic broke my brain – but actually enjoying those on a modern TV is notoriously annoying. And while I could always emulate the classics on my phone or PC, I liked the idea of keeping my retro library on a distinct machine, something I could fire up when I’m in the mood but just as easily walk away from when I’m not.

So, recently I took my first dip into the world of retro handhelds – portable, often Chinese-made devices designed to house and run emulated games wherever you’d like. I settled on the Retroid Pocket 3, an Android-based model that starts at a relatively affordable $119 and comes from a series that had received mostly positive word of mouth in the past. (It has also been available on Amazon for $160, typically with faster shipping.)

Three months later, I’m still happy with it. The Retroid Pocket 3 is one of those “for the price” situations, but, for the price, it’s a fine piece of hardware. If you’ve ever held a Nintendo Switch Lite, the Retroid Pocket 3 will feel like a slightly smaller version of that. It doesn’t have the ergonomic grips of a Steam Deck, but it’s a smooth slim slab, light and small enough to not feel seriously fatiguing over time, and easily portable.

Retroid's Pocket 3 (bottom) compared to the Nintendo Switch Lite.
Jeff Dunn / Engadget

Its 4.7-inch display is big and sharp (750×1334) enough for something I hold a foot from my face, and it has a 16:9 aspect ratio that plays nice with remote streaming and more recent platforms like PSP. (It does result in some hefty black bars with older games originally designed for 3:2 or 4:3 displays, but I got used to those quickly enough.) The LED panel isn’t as vibrant as the OLED screens on newer smartphones, but it’s never come off as noticeably compromised either. Its color saturation and brightness is excellent for a cheap handheld, and it’s not impossible to see outside. Plus, it’s a touchscreen, which makes getting around Android easier.

All the requisite buttons for modern gaming are here as well. There are trade-offs: The four face buttons are beady and on the clicky side, the start/select buttons are placed weirdly on the side, and the triggers aren’t analog, so they can’t respond to different levels of pressure. But everything is fast to actuate and spaced well enough to avoid accidental inputs. The joysticks work as clickable L3 and R3 buttons, too, which isn’t a given with devices like these. I did have an issue with the R1 button sticking down, but that seemed to resolve itself after a couple of days. I’ll chalk that up to the pains of buying from a little-known company.

If you want the D-pad and face buttons to have a softer feel, Retroid actually includes alternative switches in the box. It sells other replacement parts on its website, too. That’s commendable for a worst-case scenario, but the default should be good enough for most to avoid taking on any DIY risks. One thing that isn’t included, though, is a case; I dug around and bought this old one for the PS Vita instead, and it’s done the job.

Retroid sells the Pocket 3 with either 2GB or 3GB of RAM. The latter only costs $10 more, so there’s little reason not to take the memory boost. The processor in this thing is far from a powerhouse; it’s built to emulate old games that don’t need a ton of processing power and last for 5-6 hours while doing that. Pretty much everything from the 8- and 16-bit eras runs perfectly smooth here, as do lower-power handhelds like the Game Boy Color, Game Boy Advance, and even the Nintendo DS. I’ve had few issues with early 3D games from the PlayStation 1 or Sega Dreamcast, too. Getting Nintendo 64 games to work requires a bit of control mapping in your emulator – I mean, look at this thing – but once that’s settled, that one is basically perfect as well.

The Retroid game launcher on the Retroid Pocket 3.
Jeff Dunn / Engadget

Things start to get spottier once you get to the most demanding PSP games – think God of War: Chains of Olympus – but even then I was able to play stuff like Grand Theft Auto: Vice City Stories (which isn’t purchasable on any modern platform) at double its native resolution with only the occasional slowdown. The cut-off here is PlayStation 2 and GameCube – those generally require just a bit more resources than the Retroid Pocket 3 can supply. But that still leaves decades of gems. Having Super Mario RPG or the original Metal Gear Solid playable in my hand, with higher-resolution textures and instant save states, is still kind of surreal.

The catch, as with many Android handhelds, is actually getting everything to work. When you first load up the Pocket 3, Retroid helpfully suggests a few recommended emulators you can install right away. If you’re new to this, though, you’ll then have to go through a labyrinthine maze of reading massive tutorials, watching 30-minute YouTube videos, tweaking dozens of settings across multiple apps, customizing hotkeys, cross-checking box art, and actually downloading the proper ROM and BIOS files for your games. And that’s not to mention how owning ROM files exists in a legal gray area. (Engadget does not condone piracy.) I spent more time optimizing RetroArch and organizing Retroid’s (attractive) launcher in my first two days with the Pocket 3 than actually playing games. There’s a reason people like this are mocked.

With the busywork done, though, I’ve found digging into my curated selection of the past refreshing. When I go back to NHL ‘94, I see a sports game that respects my time (and wallet). When I revisit Ridge Racer Type 4, I see a driving game intently focused on one pleasure (cruising around). When I play Link’s Awakening, I see a sequel in a wildly popular series that isn’t afraid to be weird and take risks. When I return to Shenmue, I see a game that revels in patience and refuses to constantly coddle me. It’s not that no modern games do these things, but it’s fascinating to see what some developers valued with far fewer resources. Here, I can get these history lessons on one handheld, in the span of one night.

The bottom side of the Retroid Pocket 3.
Jeff Dunn / Engadget

My only major complaints have less to do with the Pocket 3 than Retroid itself. Between the time I started writing this article and the time you’re reading it, Retroid launched a new Pocket 3+ handheld just three months after releasing the Pocket 3. There were suggestions that Retroid was using the Pocket 3 to clear out inventory at launch, so to see a follow-up so soon feels scuzzy. The new model has a similar design but 4GB of RAM and a faster processor; it’s still not great for GameCube and PS2 emulation by most accounts, but it can run more of those games, and it’s better with borderline systems like the PSP. At $149, it’s now the superior value, though the Pocket 3 remains a fine option for slightly less cash.

That said, new hardware launches at a breakneck pace in this market, and there’s long been a million different ways to play old games. Among handhelds alone, options like the Steam Deck, Analogue Pocket, Miyoo Mini, Anbernic RG353M and RG505, Ayn Odin Pro and Aya Neo 2 all promise retro gaming goodness at varying price points. But the Retroid Pocket 3 works for me. It required a good chunk of homework at first, but it’s since become a capable emulator and my own personal museum to classic game design.

Fujifilm X-H2 review: A perfect blend of speed, resolution and video power

Fujifilm recently launched the best, albeit most-expensive, APS-C camera yet – the X-H2S. But it wasn’t done. Today, we’re looking at its stablemate, the 40-megapixel X-H2. It’s the highest-resolution APS-C camera ever released and boasts impressive vi…

Amazon is picking up the TV and film rights to Warhammer 40,000

Warhammer shows and films may be coming to Prime Video in the next few years. Amazon has secured the global rights to Warhammer 40,000, according to Deadline, and Henry Cavill is set to star in and executive produce the franchise. The company’s confirmation comes after the announcement by Games Workshop, the manufacturer behind the miniature wargame, that it has “reached an agreement in principle” with Amazon. It’s unclear if the two companies have already worked out the details of their partnership, but Games Workshop said it’s giving Amazon the rights to develop films and TV series based on the IP, along with any associated merchandising rights. Deadline lists games and animation as other potential projects.

The tabletop wargame has been around since 1987 and is set in the distant future with a rich lore that encompasses humans, alien races and gods. Based on Deadline’s report, production company Vertigo Entertainment teamed up with Cavill, who once posted a photo of himself painting a Warhammer miniature in the middle of pandemic lockdowns, to secure the Warhammer 40,000 IP before bringing the project to Amazon. Cavill recently left The Witcher, where he played Geralt of Rivia, and was supposed to play Superman in future DC films. However, he was ultimately dropped as the superhero after DC Studios’ new co-chairman James Gunn decided to write a movie for a younger Man of Steel. 

In a statement, Cavill said: “I have loved Warhammer since I was a boy, making this moment truly special for me. The opportunity to shepherd this cinematic universe from its inception is quite the honour and the responsibility. I couldn’t be more grateful for all the hard work put in by Vertigo, Amazon Studios and Games Workshop to make this happen. One step closer to making a nigh on lifelong dream come true.”

Update12/16/22 9:35AM ET: Added the official announcement from Warhammer.

‘Marvel’s Spider-Man 2’ arrives on PS5 next fall

Sony announced the release window today for Marvel’s Spider-Man 2, the sequel to 2018’s Marvel’s Spider-Man and 2020’s Spider-Man: Miles Morales. The PlayStation 5 exclusive will launch in the fall of 2023.

Insomniac Games’ sequel continues the stories of Peter Parker and Miles Morales as they take on Venom, briefly teased in the first two games. We still don’t know much about the web-slinging sequel, but at least we now have a narrower release window.

Last year’s reveal trailer sets up the action:

In the official PlayStation blog, Sony reiterated its 2023 roadmap beyond the superhero sequel. Square Enix’s role-playing game Forspoken is a frantic new IP arriving on January 24th. Hogwarts Legacy, the long-delayed Harry Potter adventure, finally hits the PS5 on February 10th and PS4 on April 4th. Meanwhile, Destiny 2: Lightfall, the game’s seventh expansion, launches for PS5/4 on February 28th, while the Resident Evil 4remake is heading to PS5/4 on March 24th. Final Fantasy XVI, introducing more in-depth combat for the series, launches for PS5 in the second or third quarter. PlayStation hardware is also coming next year, starting with Sony’s premium and customizable DualSense Edge Wireless Controller, launching on January 26th for $200. Finally, PS VR2, the follow-up to Sony’s six-year-old virtual reality headset, will cost $550 when it arrives on February 22nd.

‘Resident Evil Village VR’ will be available on PSVR2 launch day

Resident Evil 7: Biohazard was a key game for the PlayStation VR launch back in 2016, and the franchise is set to play a role for Sony’s upcoming VR headset as well. Resident Evil Village VR will arrive at the same time as PlayStation VR2 on February 22, 2023 as free DLC for the standard PS5 game, Capcom and Sony announced. That means anyone with the standard game (no Gold Edition required) will get some instant PSVR2 content for free.

Developer Capcom teased a PSVR2 edition of Resident Evil: Village earlier this summer (below), nothng at the time that it would feature the entire PS5 version of the game. “The VR Mode supports the entire campaign and lifts the award-winning experience to new heights,” it said in the latest press release. “A deeper and more captivating adventure awaits with PlayStation VR2… VR Mode utilizes the 4K HDR display, eye tracking, and 3D audio to make Resident Evil Village more realistic and intense than ever.”

At the same time, Capcom’s promising that the PSVR2 Sense controllers will allow players to interact with their surroundings in new ways. “With one controller in each hand, you can feel the vibration, recoil, and resistance as you interact with objects in the world and fire weapons,” according to Sony’s PR.

For instance, players can hold up their arms to guard against enemies that get too close, while weapons will feel “tangibly more realistic in VR mode,” Capcom said. You’ll also see new gameplay elements like dual wielding and natural motion controls for reloading firearms and fighting with knives. 

As mentioned, the Resident Evil Village VR DLC will arrive when the $550 PSVR2 launches on February 22, 2023. To play it, you’ll need the PS5 version of Resident Evil Village or Resident Evil Village Gold Edition to play. Sony said that up to 20 games will be available for PlayStation VR2 upon launch, including Horizon Call of the Mountain and Among Us VR

Epic is taking over a dozen games offline, including Rock Band and Unreal titles

Epic Games is shutting down “out-of-date online services” and servers for several of its older games, including multiple Rock Band and Unreal titles, starting today. The company notes that most affected games will still be available offline, but others will no longer work. It says the move is part of a shift that will only see it support online functions through Epic Online Services, which offers a unified friends system, voice chat, parental controls and parental verification.

Epic is removing the mobile title DropMix and the Mac and Linux versions of Hatoful Boyfriend and Hatoful Boyfriend: Holiday Star from storefronts today. You’ll still be able to play these games if you already own them.

Servers for several games will be shut down on January 24th, but Epic has already started delisting them from digital storefronts and turning off in-game purchases. After that date, you’ll still be able to play the following offline in single or local multiplayer modes:

  • 1000 Tiny Claws

  • Dance Central 1-3

  • Green Day: Rock Band

  • Monsters (Probably) Stole My Princess

  • Rock Band 1-3

  • The Beatles: Rock Band

  • Supersonic Acrobatic Rocket-Powered Battle-Cars

  • Unreal Gold

  • Unreal II: The Awakening

  • Unreal Tournament 2003

  • Unreal Tournament 2004

  • Unreal Tournament 3

  • Unreal Tournament: Game of the Year Edition

Dance Central VR and Rock Band 4 online multiplayer features will remain available. Epic also plans to restore online features to Unreal Tournament 3 down the line. It will integrate Epic Online Services into the game.

Battle Breakers, a hero collector RPG that a small team of Epic developers built inhouse and released in 2019, will shut down on December 30th. Epic will refund all in-game purchases made through its direct payment system in the 180 days before today. As of January 24th, the alpha of the Unreal Tournament reboot, Rock Band Blitz, the Rock Band companion app and SingSpace will no longer be available.

It’s unclear how many people are still playing the Unreal Tournament and Rock Band titles but at their peaks, they were among the biggest franchises around. It’s a shame to see Epic sunsetting these games and all the others on the list. Still, if you happen to have a Rock Band guitar or drum set gathering dust, this may at least be a decent reminder to bust those out and play along to “I Want to Hold Your Hand” or “Basket Case.”

Meanwhile, Rock Band developer Harmonix, which Epic bought last year, recently announced that its most recent game, Fuser, will go offline. The studio will also stop selling the game and in-game purchases on December 19th.

How McLaren is preparing for Formula E’s Gen3 debut

McLaren may be about to embark on its inaugural Formula E season next month, but the legendary racing outfit didn’t have to start from scratch. The company took over Mercedes-EQ operations at the end of last season, bringing an experienced crew along t…