Antartica’s only EV had to be redesigned because of climate change

Most electric vehicles get upgrades to boost performance or range, but Antarctica’s one and only EV has received a tune-up due to the realities of climate change. Venturi has revealed that it upgraded its Venturi Antarctica electric explorer early last year due to warmer conditions on the continent. The original machine was designed to operate in winter temperatures of -58F, but the southern polar region is now comparatively balmy at 14F — and that affected both crews and performance.

The company has added a ventilation system and air intakes to the front of the Antarctica to prevent overheating in the cockpit, while additional intakes keep the power electronics from cooking. Redesigned wheel sprockets were also necessary to maximize the tracked EV’s capabilities. The warmer snow was sticking to the sprockets, creating vibrations as it compacted and hardened. Future upgrades will help restore range lost to changing snow consistency. The Antarctica is built to cover 31 miles, but scientists have been limiting that to 25 miles.

Ars Technicanotes Venturi’s EV has been in use at Belgium’s Princess Elisabeth Antarctica Station since December 2021. It has two modest 80HP motors and just a 52.6kWh battery (plus an optional second pack), but raw power isn’t the point. The design lets station residents perform research without contributing to emissions or polluting a relatively pristine region.

You might not see Venturi make similar climate-related upgrades for a while. However, the refresh shows how global warming can affect transportation in subtle ways. Venturi and other manufacturers may have to design their next explorers on the assumption that Antarctica won’t be as chilly as before.

‘Star Wars: Visions’ Volume 2 debuts May 4th with an Aardman short

Star Wars: Visions is returning for a second ‘season,’ this time with a more international scope — including a studio you might not have expected. Disney has announced that Star Wars: Visions Volume 2 will premiere May 4th (aka Star Wars Day) with shorts from nine countries, including one from UK stop-motion legend Aardman. Details of the project (“I Am Your Mother”) aren’t available, but it’s directed by Wallace & Gromit veteran Magdalena Osinska.

Other titles come from 88 Pictures (India), Cartoon Saloon (Ireland), D’art Shtajio (Japan), El Guiri (Spain), Punkrobot (Chile), Studio La Cachette (France), Studio Mir (South Korea) and Triggerfish (South Africa). Some of the creators have illustrious credentials. El Guiri’s Rodrigo Blaas is a Pixar alumnus, for example, while Triggerfish has worked on BBC titles like The Highway Rat and Stick Man.

The first Visions focused on Japanese anime studios’ approach to the Star Wars universe, including well-known names like Production I.G (Ghost in the Shell: Stand Alone Complex) and Trigger (Kill la Kill). Creators were given more creative freedom than those producing canonical movies and TV shows — they were free to not only pursue different art styles and themes, but to break continuity with the official storyline. That’s likely to continue with Volume 2, as series executive producer James Waugh says the anthology is about “celebratory expressions” of Star Wars that open “bold new ways” of telling stories in the space fantasy setting.

The Visions release date bolsters an increasingly packed Star Wars release schedule at Disney+. It starts with The Mandalorian season three on March 1st, but will also include Young Jedi Adventures (spring), Ahsoka and Skeleton Crew. You’ll have plenty to watch, then, even if the animated shorts aren’t to your liking.

Documents show Meta paid for data scraping despite years of denouncing it

Meta has routinely fought data scrapers, but it also participated in that practice itself — if not necessarily for the same reasons. Bloomberg has obtained legal documents from a Meta lawsuit against a former contractor, Bright Data, indicating that the Facebook owner paid its partner to scrape other websites. Meta spokesperson Andy Stone confirmed the relationship in a discussion with Bloomberg, but said his company used Bright Data to build brand profiles, spot “harmful” sites and catch phishing campaigns, not to target competitors.

Stone added that data scraping could serve “legitimate integrity and commercial purposes” so long as it was done legally and honored sites’ terms of service. Meta terminated its arrangement with Bright Data after the contractor allegedly violated company terms when gathering and selling data from Facebook and Instagram.

Neither Bright Data nor Meta is saying which sites they scraped. Bright Data is countersuing Meta in a bid to keep scraping Facebook and Instagram, arguing that it only collects publicly available information and respects both European Union and US regulations.

Meta has spent years suing individuals and companies for scraping its platforms without permission. In some cases, it has accused companies of masking their activities and accessing sensitive details that require logins. Last year, for instance, Meta sued Octopus last year over a tool that reportedly collected sign-ins and took private information like dates of birth and phone numbers.

However, the Bright Data revelation isn’t a good look for a company that has faced numerous privacy violation accusations, including some related to scrapers. The EU fined Meta €265 million (about $277 million) last fall for allegedly failing to protect Facebook users against scraping that grabbed and exposed private information. This latest case isn’t guaranteed to create further trouble, but certainly won’t help Meta’s defense.

EA reportedly canceled an unannounced single-player Titanfall game

EA didn’t just kill Apex Legends Mobile and Battlefield Mobile, apparently. Bloombergsources claim the publisher canceled an unannounced single-player game set in the Titanfall and Apex Legends universe. While details of the project aren’t available, veteran developer Mohammad Alavi (who also worked on the Call of Duty series) was reportedly helming the project until he left Respawn in early 2022. EA is said to be finding places for the affected 50 team members when possible.

EA declines to comment. Respawn says it’s shutting down Apex Legends Mobile as its content roadmap is starting to “fall short” of expectations. The studio also delayed Star Wars Jedi: Survivor by six weeks over quality concerns.

The reported cancelation doesn’t come as a shock. The global economy is slowing, and game publishers are among those scaling back to help endure financial turmoil. Ubisoft recently canceled three games amid a gloomy outlook, and Halo developer 343 Industries is dealing with the consequences of Microsoft’s layoffs. Decisions like this theoretically help EA and Respawn concentrate on known money-makers like Apex Legends, which has earned over $2 billion so far.

The rumor is likely to be disappointing to fans if true. The Titanfall games are well-reviewed, but Titanfall 2 arrived seven years ago. A third title in the series eventually transformed into Apex Legends as the battle royale trend took hold. Now, players may have to wait even longer for a new story-driven game in the franchise — if it happens at all.

Samsung is making ‘extended reality’ wearable devices

Samsung’s Unpacked event isn’t just focused on the Galaxy S23 and Galaxy Book 3. The company has revealed to The Washington Post that it’s working on “extended reality” (that is, augmented, mixed and virtual reality) wearable devices. While there aren’t many details, the hardware will run a new, Google-designed version of Android designed with wearable displays in mind — this isn’t Meta’s heavily customized take on Android from the Quest line. Qualcomm will provide the chipset.

The “XR” hardware will also entail partnerships with Meta and Microsoft, although Samsung isn’t elaborating further. Rumors have swirled that Microsoft axed HoloLens 3 in favor of this project. In an interview with The Post, mobile president TM Roh says the ecosystem has to be “somewhat ready” before launch. The tech giant wants to avoid the missteps of rivals who debuted comparable hardware without robust support.

Samsung is no stranger to wearable screens. The company leapt into the market with 2015’s Gear VR, which used the smartphone as both the display and computing power. In 2017, the firm jumped into PC-oriented mixed reality headsets with the HMD Odyssey. Samsung largely left the market to rivals like Meta and HTC after 2018, however.

Whether or not the timing is right is another matter. Roh says Samsung has been working on its latest initiative for a while, and it may give the brand a quick counter to a long-rumored Apple headset that might debut this spring. With that said, Meta has been struggling with its metaverse efforts and cut 11,000 jobs to shrink costs last fall. Microsoft, meanwhile, has grappled with problems that include a halt to military HoloLens sales, the departure of the team lead over misconduct claims and reports the company may have scrapped the entire HoloLens unit as part of its recent layoffs. Samsung is reentering the mixed reality space right as some of the category’s biggest players are flailing or bowing out — it’s not certain if the Galaxy maker will fare better.

Samsung Galaxy S23, S23+ and S23 Ultra vs. the competition: All about those cameras

Samsung has unveiled the Galaxy S23 series, and the formula will seem familiar if you’ve seen the company’s phones from the past few years: one ‘small’ 6.1-inch handset, a larger 6.6-inch version and a range-topping 6.8-inch Ultra that steals the show. They’re all faster and take better photos. The competitive landscape is very different this year, however. The S23 line is competing against not just an expanded Apple lineup with two large-screen iPhones, but a Pixel family that finally lives up to some of Google’s loftier promises. Check out the specs below to see how they compare, and be sure to look at our hands-on sessions with the S23, S23+ and S23 Ultra.

What’s Changed

The centerpiece upgrade, as you may have guessed, is the Galaxy S23 Ultra’s 200-megapixel main camera. It makes the S22 Ultra’s 108MP sensor seem modest, and Samsung claims strong low-light photography as well as 8K video at 30 frames per second. You can also expect an improved 12MP selfie camera on the S23 and S23+ models (up from 10MP) with 60FPS HDR, and those phones can shoot Expert RAW photos at their primary camera’s full 50MP resolution.

After that, the Galaxy S23 series revolves around incremental (if welcome) updates. They all use the Snapdragon 8 Gen 2 chip, which promises ray-traced graphics and big boosts for AI performance and power efficiency. Batteries are ever-so-slightly larger, and there’s greater use of recycled components. Memory and storage are largely unchanged, although that still delivers up to 12GB of RAM and 1TB of storage on the S23 Ultra. You’ll still want the highest-end device if you crave more than 8GB of RAM and a 1080p display. Simply speaking, there’s no rush to upgrade from the S22 if you’re still happy with its capabilities.

Galaxy S23 Ultra vs. iPhone 14 Pro Max

Galaxy S23 Ultra

iPhone 14 Pro Max

Pricing

Starts at $1,200

Starts at $1,099

Dimensions

163.3 x 78 x 8.9 mm (6.43 x 3.07 x 0.35 in)

160.7 x 77.6 x 7.85 mm (6.33 x 3.05 x 0.31 in)

Weight

233.9g (8.25oz)

240g (8.47oz)

Screen size

6.8in (173mm)

6.7in (170mm)

Screen resolution

3,088 x 1,440 (501PPI)

2,778 x 1,284 (458PPI)

Screen type

AMOLED (120Hz, always on)

Super Retina XDR (120Hz, always on)

Battery

5,000mAh

4,323mAh

Internal storage

128 / 256 / 512 GB / 1 TB

128 / 256 / 512 GB / 1 TB

External storage

None

None

Rear camera(s)

Four cameras:

Wide, 200MP, f/1.7

Ultra-wide, 12MP, f/2.2

Right telephoto, 10MP, f/2.4

Left telephoto, 10MP, f/4.9

Three cameras:

Wide, 48MP f/1.78

Ultra-wide, 12MP, f/2.2

Telephoto, 12MP, f/2.8

Front camera(s)

12MP, f/2.2

12MP, f/1.9

Video capture

8K at 30FPS

4K at 60FPS

SoC

Snapdragon 8 Gen 2 for Galaxy

Apple A16 Bionic

CPU

3.36GHz octa-core

3.46GHz hexa-core

GPU

Adreno 740

Apple penta-core GPU

RAM

8 / 12 GB

6 GB

WiFi

WiFi 6e

WiFi 6

Bluetooth

v.5.3

v.5.3

NFC

Yes

Yes

Operating system

Android 13

iOS 16

Other features

USB-C, Qi wireless charging, reverse charging

Lightning, Qi wireless charging, MagSafe charging

Galaxy S23+ vs. Pixel 7 Pro and iPhone 14 Plus

Samsung Galaxy S23 Plus
Samsung

Galaxy S23+

Pixel 7 Pro

iPhone 14 Plus

Pricing

Starts at $1,000

Starts at $899

Starts at $899

Dimensions

157.7 x 76.2 x 7.6 mm (6.21 x 3 x 0.3 in)

162.9 x 76.6 x 8.9 mm (6.4 x 3 x 0.35 in)

160.8 x 78.1 x 7.8 mm (6.33 x 3.07 x 0.31 in)

Weight

195.9g (6.9oz)

212g (7.5oz)

203g (7.16oz)

Screen size

6.6in (167.6mm)

6.7in (170.2mm)

6.7in (170.2mm)

Screen resolution

2,340 x 1,080 (422PPI)

3,120 x 1,440

2,778 x 1,284

Screen type

AMOLED (120Hz, always on)

AMOLED (120Hz, always on)

AMOLED (60Hz)

Battery

4,700mAh

5,000mAh

4,323mAh

Internal storage

256 / 512 GB

128 / 256 GB

128 / 256 / 512 GB

External storage

None

None

None

Rear camera(s)

Three cameras:

Wide, 50MP, f/1.8

Ultra-wide, 12MP, f/2.2

Telephoto, 10MP, f/2.4

Three cameras:

Wide, 50MP, f/1.85

Ultra-wide, 12MP, f/2.2

Telephoto, 48MP, f/3.5

Two cameras:

Wide, 12MP, f/1.5

Ultra-wide, 12MP, f/2.4

Front camera(s)

12MP, f/2.2

10.8MP, f/2.2

12MP, f/1.9

Video capture

8K at 30FPS

4K at 60FPS

4K at 60FPS

SoC

Snapdragon 8 Gen 2 for Galaxy

Google Tensor G2

Apple A15 Bionic

CPU

3.36GHz octa-core

2.85GHz octa-core

3.24GHz hexa-core

GPU

Adreno 740

Mali-G710 MP07

Apple penta-core GPU

RAM

8GB

12GB

6GB

WiFi

WiFi 6e

WiFi 6e

WiFi 6

Bluetooth

v.5.3

v.5.2

v.5.3

NFC

Yes

Yes

Yes

Operating system

Android 13

Android 13

iOS 16

Other features

USB-C, Qi wireless charging, reverse charging

USB-C, Qi wireless charging, reverse charging

Lightning, Qi wireless charging, MagSafe charging

Galaxy S23 vs. Pixel 7 and iPhone 14

Samsung Galaxy S23
Samsung

Galaxy S23

Pixel 7

iPhone 14

Pricing

Starts at $800

Starts at $599

Starts at $799

Dimensions

146.3 x 70.9 x 7.6 mm (5.76 x 2.8 x 0.3 in)

155.6 x 73.2 x 8.7 mm (6.1 x 2.9 x 0.34 in)

146.7 x 71.5 x 7.8 mm (5.8 x 2.8 x 0.31 in)

Weight

168.1g (5.93oz)

197g (6.95oz)

172g (6.07oz)

Screen size

6.1in (154.94mm)

6.3in (160.5mm)

6.1in (154.94mm)

Screen resolution

2,340 x 1,080 (422PPI)

2,400 x 1,080 (416PPI)

2,532 x 1,170 (460PPI)

Screen type

AMOLED (120Hz, always on)

AMOLED (90Hz, always on)

AMOLED (60Hz)

Battery

3,900mAh

4,355mAh

3,279mAh

Internal storage

128 / 256 GB

128 / 256 GB

128 / 256 / 512 GB

External storage

None

None

None

Rear camera(s)

Three cameras:

Wide, 50MP, f/1.8

Ultra-wide, 12MP, f/2.2

Telephoto, 10MP, f/2.4

Two cameras:

Wide, 50MP, f/1.85

Ultra-wide, 12MP, f/2.2

Two cameras:

Wide, 12MP, f/1.5

Ultra-wide, 12MP, f/2.4

Front camera(s)

12MP, f/2.2

10.8MP, f/2.2

12MP, f/1.9

Video capture

8K at 30FPS

4K at 60FPS

4K at 60FPS

SoC

Snapdragon 8 Gen 2 for Galaxy

Google Tensor G2

Apple A15 Bionic

CPU

3.36GHz octa-core

2.85GHz octa-core

3.24GHz hexa-core

GPU

Adreno 740

Mali-G710 MP07

Apple penta-core GPU

RAM

8GB

8GB

6GB

WiFi

WiFi 6e

WiFi 6e

WiFi 6

Bluetooth

v.5.3

v.5.2

v.5.3

NFC

Yes

Yes

Yes

Operating system

Android 13

Android 13

iOS 16

Other features

USB-C, Qi wireless charging, reverse charging

USB-C, Qi wireless charging, reverse charging

Lightning, Qi wireless charging, MagSafe charging

Samsung’s Galaxy Book 3 Ultra laptop includes AMOLED screen tech borrowed from phones

True to the rumors, Samsung has unveiled the Galaxy Book 3 line — including the company’s first-ever Ultra laptop model. The Galaxy Book 3 Pro, Galaxy Book 3 Pro 360 convertible and Galaxy Book 3 Ultra all center around 120Hz, 2,880 x 1,800 “Dynamic AMOLED 2X” displays with technology lifted directly from Samsung’s higher-end smartphones. You’ll only find touch input on the Pro 360, but this still promises rich colors (120 percent of the DCI-P3 gamut), smooth responses and DisplayHDR True Black 500 support.

The 16-inch Galaxy Book 3 Ultra (pictured above) is, unsurprisingly, billed as a performance powerhouse. It comes with up to a 13th-gen Intel Core i9 and NVIDIA’s GeForce RTX 4070 graphics — this is very much a gaming machine. You can also expect up to 32GB of RAM, a 1TB SSD (with an expansion slot), a 1080p webcam and an AKG-tuned quad speaker array with Dolby Atmos surround. Two Thunderbolt 4 ports, one USB-A port, a microSD slot, a headphone jack and HDMI round out connectivity. The Ultra is an easy-to-carry system despite the specs, weighing 3.9lbs and measuring 0.65in thick thanks to a “full” aluminum frame that you’ll also find in other models.

Samsung Galaxy Book 3 Pro 360
Samsung

The Galaxy Book 3 Pro and Pro 360 (middle) are more conventional thin-and-light portables. Both support up to a 13th-gen Core i7 and lean on integrated Iris Xe graphics. They support up to 32GB of RAM a 1TB SSD and the ports of the Ultra, but don’t have the Ultra’s expansion or HDMI 2.0 compatibility (only HDMI 1.4). The Pro is available in a very light (2.42lbs) 14-inch model as well as a 16-inch (3.4lbs) configuration, while the Pro 360 is only available in a 16-inch (3.7lbs) variant. The touchscreen laptop does have optional 5G, however.

Integration with Samsung’s phones is tighter than before, too. Multi Control now lets you steer your handset (not just your tablet) using the Galaxy Book 3’s keyboard and trackpad — you can drag-and-drop content between devices. You can automatically upload the phones’ Expert RAW photos and edit them in Adobe Lightroom, too. The company is also eager to note support for Microsoft Phone Link, including new productivity features. You can quickly continue web browsing on your computer, or quickly connect to your phone’s hotspot.

Prices start at $1,249 for the Galaxy Book 3 Pro, $1,399 for the Pro 360 and $2,199 for the Ultra. Pre-orders begin today. They’ll ship on February 17th, starting with the Pro and Pro 360 notebooks. It’s evident that the Ultra is the headliner, though, as it’s one of the few truly portable laptops that can still deliver the performance needed for games and heavy-duty media editing.

343 is reportedly ‘starting from scratch’ on Halo development after layoffs

343 Industries and Halo may be here to stay despite Microsoft’s mass layoffs, but that doesn’t mean it’s business as usual for the franchise. Bloombergsources claim 343 is effectively restarting Halo development between multiple changes that include the loss of “at least” 95 jobs, including directors and key contractors. Notably, the studio is reportedly switching to Epic’s Unreal Engine after both a leadership shuffle and struggling with its aging in-house platform (Slipspace) — it’s even breaking from its familiar story-driven gameplay, according to the tipsters.

The 343 team is understood to be using Unreal for an unannounced game, nicknamed “Tatanka,” developed with the help of long-time ally Certain Affinity. It was originally built as a battle royale title but might “evolve” into other forms, the sources say. While some at 343 are supposedly worried Unreal might affect how Halo feels to play, Slipspace’s glitches and hard-to-use tech have apparently held back multiplayer features in Halo Infinite that include past favorites like Assault and Extraction.

Many of the laid off workers were crafting game prototypes in Unreal rather than producing new missions for Halo Infinite, Bloomberg says. 343 had considered switching engines for the past decade, the insiders claim, but it wasn’t until studio lead Bonnie Ross and engine overseer David Berger left in late 2022 that the company committed to the change. Pierre Hintze, who replaced Ross, is said to have focused the company on “greenlighting” new tech while expanding Infinite.

Microsoft has declined to comment. A revamped strategy wouldn’t be surprising even without layoffs. While Infinite was well-received on launch, delayed modes, seasons and even a cancelled split-screen mode haven’t helped its reputation. 343 has also played a role in some of the Halo series’ less-than-stellar projects, including the problematic Halo: Master Chief Collection and offshoots like Halo Wars 2. A fresh start isn’t guaranteed to reinvigorate the sci-fi shooter, but it may address lingering concerns.