Nintendo Switch Online deal brings a one-year family plan and a 256GB microSD card down to $50

If you just picked up a new Switch over the holidays, a new deal on Nintendo’s Switch Online service may be of interest: As of this writing, both Amazon and Best Buy are bundling a 12-month Switch Online family plan with a 256GB model of SanDisk’s offi…

Apple’s AirPods Pro fall to $200, plus the rest of the week’s best tech deals

While it’s a bit late for most tech gifts to ship in time for Christmas, there are still many deals going on for those looking to buy something nice for themselves. Apple’s AirPods Pro, for one, are down to an all-time low of $200, while Sony’s WF-1000…

What we bought: The Retroid Pocket 3 is my own personal retro-game museum

I’ve become increasingly infatuated with old video games. Lord knows I still play lots of new stuff, but more and more, the loudest parts of modern gaming – the live services explicitly designed to monopolize your attention, the market-tested blockbusters devoid of any edge, the constant stream of power fantasies – bore me. Being old doesn’t make a game good, but when I go back to my favorite retro games, I find a focus and honesty in their design that I don’t see in many of the more acclaimed games of today.

I took to collecting old games and consoles a couple of years ago – in just one of the many ways the pandemic broke my brain – but actually enjoying those on a modern TV is notoriously annoying. And while I could always emulate the classics on my phone or PC, I liked the idea of keeping my retro library on a distinct machine, something I could fire up when I’m in the mood but just as easily walk away from when I’m not.

So, recently I took my first dip into the world of retro handhelds – portable, often Chinese-made devices designed to house and run emulated games wherever you’d like. I settled on the Retroid Pocket 3, an Android-based model that starts at a relatively affordable $119 and comes from a series that had received mostly positive word of mouth in the past. (It has also been available on Amazon for $160, typically with faster shipping.)

Three months later, I’m still happy with it. The Retroid Pocket 3 is one of those “for the price” situations, but, for the price, it’s a fine piece of hardware. If you’ve ever held a Nintendo Switch Lite, the Retroid Pocket 3 will feel like a slightly smaller version of that. It doesn’t have the ergonomic grips of a Steam Deck, but it’s a smooth slim slab, light and small enough to not feel seriously fatiguing over time, and easily portable.

Retroid's Pocket 3 (bottom) compared to the Nintendo Switch Lite.
Jeff Dunn / Engadget

Its 4.7-inch display is big and sharp (750×1334) enough for something I hold a foot from my face, and it has a 16:9 aspect ratio that plays nice with remote streaming and more recent platforms like PSP. (It does result in some hefty black bars with older games originally designed for 3:2 or 4:3 displays, but I got used to those quickly enough.) The LED panel isn’t as vibrant as the OLED screens on newer smartphones, but it’s never come off as noticeably compromised either. Its color saturation and brightness is excellent for a cheap handheld, and it’s not impossible to see outside. Plus, it’s a touchscreen, which makes getting around Android easier.

All the requisite buttons for modern gaming are here as well. There are trade-offs: The four face buttons are beady and on the clicky side, the start/select buttons are placed weirdly on the side, and the triggers aren’t analog, so they can’t respond to different levels of pressure. But everything is fast to actuate and spaced well enough to avoid accidental inputs. The joysticks work as clickable L3 and R3 buttons, too, which isn’t a given with devices like these. I did have an issue with the R1 button sticking down, but that seemed to resolve itself after a couple of days. I’ll chalk that up to the pains of buying from a little-known company.

If you want the D-pad and face buttons to have a softer feel, Retroid actually includes alternative switches in the box. It sells other replacement parts on its website, too. That’s commendable for a worst-case scenario, but the default should be good enough for most to avoid taking on any DIY risks. One thing that isn’t included, though, is a case; I dug around and bought this old one for the PS Vita instead, and it’s done the job.

Retroid sells the Pocket 3 with either 2GB or 3GB of RAM. The latter only costs $10 more, so there’s little reason not to take the memory boost. The processor in this thing is far from a powerhouse; it’s built to emulate old games that don’t need a ton of processing power and last for 5-6 hours while doing that. Pretty much everything from the 8- and 16-bit eras runs perfectly smooth here, as do lower-power handhelds like the Game Boy Color, Game Boy Advance, and even the Nintendo DS. I’ve had few issues with early 3D games from the PlayStation 1 or Sega Dreamcast, too. Getting Nintendo 64 games to work requires a bit of control mapping in your emulator – I mean, look at this thing – but once that’s settled, that one is basically perfect as well.

The Retroid game launcher on the Retroid Pocket 3.
Jeff Dunn / Engadget

Things start to get spottier once you get to the most demanding PSP games – think God of War: Chains of Olympus – but even then I was able to play stuff like Grand Theft Auto: Vice City Stories (which isn’t purchasable on any modern platform) at double its native resolution with only the occasional slowdown. The cut-off here is PlayStation 2 and GameCube – those generally require just a bit more resources than the Retroid Pocket 3 can supply. But that still leaves decades of gems. Having Super Mario RPG or the original Metal Gear Solid playable in my hand, with higher-resolution textures and instant save states, is still kind of surreal.

The catch, as with many Android handhelds, is actually getting everything to work. When you first load up the Pocket 3, Retroid helpfully suggests a few recommended emulators you can install right away. If you’re new to this, though, you’ll then have to go through a labyrinthine maze of reading massive tutorials, watching 30-minute YouTube videos, tweaking dozens of settings across multiple apps, customizing hotkeys, cross-checking box art, and actually downloading the proper ROM and BIOS files for your games. And that’s not to mention how owning ROM files exists in a legal gray area. (Engadget does not condone piracy.) I spent more time optimizing RetroArch and organizing Retroid’s (attractive) launcher in my first two days with the Pocket 3 than actually playing games. There’s a reason people like this are mocked.

With the busywork done, though, I’ve found digging into my curated selection of the past refreshing. When I go back to NHL ‘94, I see a sports game that respects my time (and wallet). When I revisit Ridge Racer Type 4, I see a driving game intently focused on one pleasure (cruising around). When I play Link’s Awakening, I see a sequel in a wildly popular series that isn’t afraid to be weird and take risks. When I return to Shenmue, I see a game that revels in patience and refuses to constantly coddle me. It’s not that no modern games do these things, but it’s fascinating to see what some developers valued with far fewer resources. Here, I can get these history lessons on one handheld, in the span of one night.

The bottom side of the Retroid Pocket 3.
Jeff Dunn / Engadget

My only major complaints have less to do with the Pocket 3 than Retroid itself. Between the time I started writing this article and the time you’re reading it, Retroid launched a new Pocket 3+ handheld just three months after releasing the Pocket 3. There were suggestions that Retroid was using the Pocket 3 to clear out inventory at launch, so to see a follow-up so soon feels scuzzy. The new model has a similar design but 4GB of RAM and a faster processor; it’s still not great for GameCube and PS2 emulation by most accounts, but it can run more of those games, and it’s better with borderline systems like the PSP. At $149, it’s now the superior value, though the Pocket 3 remains a fine option for slightly less cash.

That said, new hardware launches at a breakneck pace in this market, and there’s long been a million different ways to play old games. Among handhelds alone, options like the Steam Deck, Analogue Pocket, Miyoo Mini, Anbernic RG353M and RG505, Ayn Odin Pro and Aya Neo 2 all promise retro gaming goodness at varying price points. But the Retroid Pocket 3 works for me. It required a good chunk of homework at first, but it’s since become a capable emulator and my own personal museum to classic game design.

Bose’s QuietComfort Earbuds II are back on sale for $249

After discounting its over-ear QuietComfort 45 headphones earlier this week, Bose has kicked off a similarly notable sale on its QuietComfort Earbuds II. The wireless earbuds are now on sale for $249 at several retailers, matching the all-time low we previously saw around Black Friday. The pair has typically retailed at its MSRP of $299 since launching in September, though it’s sold for $279 for most of this month. Either way, Bose’s product listing says this deal will run until January 1.

We gave the QuietComfort Earbuds II a review score of 87 at launch, and we currently recommend them as the “best noise cancellation” pick in our guide to the best wireless earbuds. As that title would suggest, Bose’s active noise cancellation (ANC) is the main reason you’d buy this pair: It’s the single most powerful ANC mode we’ve tested on a pair of wireless earbuds, almost totally muting low-end rumbles and muffling mid- and high-frequency sounds better than most. The earbuds automatically attune their ANC to the acoustics of your ear canals as soon as you put them on, but you can also raise or lower the intensity of the effect by creating custom listening modes in Bose’s companion app.

In terms of audio quality, the QuietComfort Earbuds II have a smooth sound with a slight but noticeable bass boost. It’s not world-beating like the ANC, but our review found the low-end to be richer than past Bose earbuds, and there’s a graphic EQ tool in Bose’s app that lets you tweak the sound more to your liking if needed.

There are a few trade-offs worth noting here. The earbuds themselves are soft and secure in the ear, but they’re on the larger side, which may be fatiguing for smaller ears over time. The included charging case is similarly bulky. Beyond that, battery life is just decent at roughly 6-7 hours, there’s no wireless charging and call quality is mediocre. You can’t connect to multiple devices at once, either. Our guide recommends Sony’s WF-1000XM4 as a more well-rounded option for most. Still, if all you want is the most effective ANC possible in a pair of wireless earbuds, the QuietComfort Earbuds II are the way to go, and this deal makes them at least a little more affordable.

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Bose’s QuietComfort 45 drops back to its Cyber Monday price of $229

If you’re still looking to grab a good set of noise-canceling headphones for the holidays, Bose’s QuietComfort 45 is one of the better pairs you can buy, and right now it’s on sale for $229 at several retailers, including Amazon, Walmart, and Bose’s own online store. Outside of a few discounts limited to Costco members, this is the lowest price we’ve seen, coming in $100 below Bose’s MSRP and about $70 less than the headphones’ average street price in recent months. It also matches the price we saw during Cyber Monday last month. According to Bose, though, the deal is only scheduled to run through Monday.

We recommend the QuietComfort 45 as “another solid option” in our guide to the best wireless headphones, and we gave it a review score of 86 last year. Though we don’t recommend it over our top pick, the Sony WH-1000XM5 — which is currently on sale for $348 — it’s a more-than-acceptable alternative, particularly when it’s priced this much lower than Sony’s model.

The QuietComfort 45’s main strengths are right in its name: Its lightweight design is plain but exceptionally comfortable to wear for hours at a time, and its active noise cancellation (ANC), while not the absolute strongest we’ve tested, is smooth and powerful. Out of the box, its sound quality is typical Bose: not super rich in detail, but pleasant, with slight bumps to the bass and treble. It’s more even-handed than the XM5’s bass-forward sound by default, but like Sony’s pair, you can now use a graphic EQ tool in the headphones’ companion app to tweak the profile more to your liking. 

The XM5 is far more feature-rich than the QuietComfort 45, and it has a distinct edge on battery life, lasting more than 30 hours while Bose’s pair typically gets between 20 and 25. Call quality is better on the XM5, too, and Sony actually lets you turn the ANC or ambient sound modes off completely, while Bose always makes you choose between one or the other. The QuietComfort 45 can still connect to multiple devices at once, though, and unlike the XM5, its design can fold up for easier storage. It also uses physical control buttons. For $120 less than Sony’s pair, it’s a good value.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

Apple’s iPad Air drops to $500, plus the rest of the week’s best tech deals

We’re in the thick of the holiday season, so we’re still seeing good deals on a number of gadgets and tech gear we recommend. Apple’s iPad Air, for instance, is down to its second-lowest price to date at $500, while Amazon’s Fire HD 8 is down to an all…